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Call of Duty: Modern Warfare 3 Review - Part 0: Introduction

Anyone who watched a video review I participated in of Modern Warfare 2 may be surprised that I'm doing this. Neither David nor I gave Call of Duty's previous non-Treyarch outing particularly positive reviews. It was more of a "it's alright", followed by complaining about its unwarranted cultural impact.

Whether it's my ego, my boredom, or my simple knowledge that CoD is an incredibly popular series and I'll undoubtedly receive some sort of response, I am indeed doing "one of these" on Modern Warfare 3. I say "one of these" so that you can fill in the blanks. You can call it a stage-by-stage review, a screenshot let's play, a walkthrough, anything really. Given my affinity for Retsupurae (and Let's Play in general (well, really only SA's)), I lean more towards calling it a screenshot LP, but for the sake of most people probably calling it a review, I'll name it that in the titles/PR (yes, I just said my reviews have PR. Problem?), however I'll probably subconsciously call it a "screenshot LP" while writing these, so try keeping that terminology in mind.

ANYWAY, I'm rambling. Let's continue.

Modern Warfare 3 has obviously had an enormous amount of hype surrounding it. Somehow, it still feels like less than the hype of Modern Warfare 2, but perhaps I'm remembering its longlasting appeal rather than its hype (I'm not sure I even knew what MW2 was before it was released) See aforementioned review for how I felt about its longlasting appeal.

When I say MW3 still feels like it had less lasting appeal (yes, I've decided lasting appeal is what I meant) than MW2, I'm referring to the inherent lack of it from Black Ops (the previous CoD installment, developed Treyarch, who will receive what they deserve shortly). There was still a fair amount of hype before its release, but after it, you never really heard about it. It seemed like the people we criticised in the aforementioned review who constantly talked about killstreaks, prestiges, etc. were immediately silenced after BO. Whether that's because everyone "matured" after that point, or BO really is that bad is something that I have a little too much self-respect to even try thinking about. I will admit, it is unfair talking about "lasting appeal" with a game that's been on the market for less than a week, so who knows? If, as speculated, BO was rubbish, people may resume talking about perks and weapons and other superfluous bullshit. While I sincerely pray that that's not the case, it'd certainly be an interesting observational experiment.

Black Ops provides us with a convenient segue to Treyarch, who will always in my mind be the "bad Call of Duty developer". Yes, I'm aware they were a developer prior to CoD. I believe they were most famous for porting early installments of Tony Hawk's Pro Skater to the Dreamcast. Despite such an impressive sounding history, CoD has become Treyarch's focus, helping Activision rip off their fanbase annually, instead of every two years like Infinity Ward (the good Call of Duty developer) would lead you to believe.

Treyarch unfortunately seems incapable of creating a competent multiplayer, or an above-average campaign (and yes, this is based on CoD3 and WaW too). I was excited when I learned David S. Goyer (co-writer of Batman Begins, The Dark Knight/Rises, etc.) was writing the story of BO, and indeed the story is my favourite thing about it. Unfortunately, when your game's strongest point is story, that probably means it'd be better off as a movie, and you've failed as a game developer.

And even though Infinity Ward couldn't quite match the MW1's acclaimed multiplayer in MW2, at least it was fun for the most part. BO's multiplayer is an absolute chore to play. Best case, it's "vastly inferior".

Anyway, the point is, Infinity Ward has always been the developer of Call of Duty in my mind. Treyarch simply fills the void with inferior replicas. Now, onto Modern Warfare 3!



Following the release of MW2, Infinity Ward managed to lose nearly half of its employee base. Therefore, in order to meet Activision's annual consumer buttsex, IW was forced to team up with the newly formed Sledgehammer Games to complete the campaign. Meanwhile, the relatively obscure Raven Software was tasked with creating the entire multiplayer on its own (indeed, IW had nothing to do with MW3's MP. I have no idea how that turned out, but I'll probably end up writing about it once I play some).

Therefore, for the sake of both writing less words and sounding hip and trendy, I will address the developers of MW3's campaign as Infinity-hammer from now on.

Anyway, stay tuned as we start playing Modern Warfare 3!

READ NEXT PART

Posted by slimac55 on November 12th 2011 | 1 comment |
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